|
Post by nachtmare on Sept 17, 2012 13:07:36 GMT -8
CONSUMABLE ITEMS [/b] disks and mods are sold here[/center] hp disk 10 xp ----- acts as an additional technique. its name varies between digimon, but the end result is the same. it heals minor wounds a digimon (and on rare occasions the player) may obtain whether it is a battle or due to conditions of the game. this can only be used once.
super hp disk 35 xp ----- acts as an additional technique. its name varies between digimon, but the end result is the same. it heals major wounds a digimon (and on rare occasions the player) may obtain whether it is a battle or due to conditions of the game. this can only be used once.
complete hp disk 40 xp ----- acts as an additional technique. its name varies between digimon, but the end result is the same. it heals all wounds a digimon (and on rare occasions the player) may obtain whether it is a battle or due to conditions of the game. this can only be used once.
mp disk 10 xp ----- acts as an additional technique. its name varies between digimon, but the end result is the same. they act to decrease the amount of energy it takes to conjure up a technique as well as the delay between techniques. one mp disk lasts for three turns.
speed mod 10 xp ----- acts as an additional technique. its appearance varies between digimon, but the end result is the same. this increases a digimon's speed higher than those of its level. however, it will remain lower than typical digimon who are a level above it. one speed mod lasts for two turns.
attack mod 10 xp ----- acts as an additional technique. its appearance varies between digimon, but the end result is the same. this will increase a digimon's attack higher than those of its level. however, it will remain lower typical digimon who are a level above it. one attack mod lasts for two turns.
defense mod 10 xp ----- acts as an additional technique. its appearance varies between digimon, but the end result is the same. this increases a digimon's defense higher than those of its level. however, it will remain lower than typical digimon who are a level above it. one defense mod lasts for two turns.
spada mod 15 xp ----- this mod acts like an additional technique. its appearance varies between digimon, but the end result is the same. this cuts opponent's attack to half of those of its level. however, it will remain higher than a typical digimon who are a level below it. one spada mod lasts for two turns.
scudo mod 15 xp ----- this mod acts like an additional technique. its appearance varies between digimon, but the end result is the same. this cuts opponent's defense to half of those typically at its level. however, it will remain higher than a typical digimon who are a level below it. one scudo mod lasts for two turns.
rallentare mod 15 xp ----- this mod acts like an additional technique. it's appearance varies between digimon, but the end result is the same. this cuts opponent's speed to half of those typically at its level. however, it will remain higher than a typical digimon who are a level below it. one rallentare mod lasts for two turns.
|
|